Skip to main content

Posts

Showing posts from September, 2018

September 2018 Update

I'm currently working to finalize the rules for peer review from volunteers, and hope to get this done within the next month. My next major playtest is going to be at Metatopia in Morristown, NJ, 11/1-11/4, where I'll be showing off the updated version to fellow game designers. What's Changed? Mechanics-wise, a major change that has occured with the game is in regards to the Gimmicks (formally Trappings. This was changed to be more thematically appropriate as tokusatsu characters usually have gimmicks that act as their powers and forms). Before, they were used as a simple framing device for the action a character can take, bestowing a small numerical bonus to skill checks, but they've changed to become a much more versatile aspect of character expression. Now, Gimmicks are the "theming" of a character; like if they have fire powers, are psychic, have tentacles, or super-speed; they determine what unique actions a character can take. They are expr