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MAGFest 2019


Big thanks to all those who tried out Alter Arms as part of the MAGFest Indie Tabletop Showcase!

Players had epic battles against mystic knights, vampire lords, technopathic bikers, and demonic stock brokers, and did so in awesome setpieces they came up with.


One team had a member's giant robot combine with their shapeshifting alien ally to form a sword, which was used by their ally in an even bigger giant robot to attack their opponent as they fought in the middle of a weapon testing facility;


Another group had a  combat robot use their battle computer to find an enemy's weak points and destroyed them in a missile barrage;



A magical girl took control of an armored car through use of spells so she could bash a pursuer with her flaming mace, while her partner shifted from their beastial form to their cyborg form to take out their opponent;


An extraterrestrial peacekeeper summoned their transforming robot starship to knock down a door (and conveniently take out the person holding it shut on the other side).

And a team of transforming superheroes, having completed their mission, knocked on their customer's door so they could get their payment, all while standing around in their powered up forms of a space patrolman, magical girl, lizardman, and shambling mass of tendrils.

I am going to continue to write the blind playtest rules, which I will be sending out to people who signed up in order to gauge their effectiveness in teaching the game to players without my direct involvement.

If you're interested in being a playtester, please comment on this post, and I will get back to you as soon as I can!

In the meantime, please check out my other game, BLOCKBUSTER!: A Movie-Making RPG, a silly, simple rpg where players take on the role of selfish actors fighting for creative control of a movie their making up as they go. Follow the link to get the demo rules!

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AwesomeCon 2019

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Thank you for your patience!

Summer 2018 Update

After thorough testing, the Alter Arms system is almost complete. The next step is going to be to get blind feedback from playtesters interested in using the playtest rules to make their own characters and run their own adventures. This means sending out copies of the rules for players to review. I have been gathering emails from interested players, but if anyone would like to take part in this playtest, feel free to contact me by commenting on this post, or notifying me via @AlterArms on Twitter.

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MY GAMES
Alter Arms is a tabletop roleplaying game (RPG) that I am designing themed around Japanese super heroes. Players are able to take on different forms with a variety of powers in order to solve problems and defeat enemies. It got the most exposure at the convention, with one hi-test (where only other developers played with the intention of dissecting mechanics) and one lo-test (where casual players and other developers can try out games). Both went well, with the hi-test giving me feedback on how mechanics can be abused and some of the character Powers need clarification in their rules. 
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