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PAX Unplugged 2018

New Alter Arms players.

I just got back from PAX Unplugged, a major tabletop gaming expo in Philadelphia where I had some great playtests.

I am grinding away on the blind playtest rules, which is good because more and more people are asking for copies to play with their friends.

Minor musings: The rules can be grasped by young children, as a group of playtesters quickly and eagerly leapt into the game. I was also able to test out character creation, which I've been able to streamline to about 5-10 minutes.

A BLOCKBUSTER! playtester holds up the character sheet for their actor, Bick Thudgun, star of such films as Time Spiders, You're a Monster!, and The Green Desk Lamp Knows All (as the Lamp).
Also, I played some large playtests of my other game, BLOCKBUSTER! which I have been working on as a side project. I'm likely going to be publishing that before I publish Alter Arms just because it will likely take less time since the rules are so streamlined

Another BLOCKBUSTER! playtester reviews a studio note they received for failing to upstage one of their peers. Studio notes are effects that the studio producing the film the players are making puts on the character who receives it. They are generated by players at the beginning of the game, and dolled out at random as a consequence for failure. They also serve as an alternate victory point.
I hope to upload some videos I took of BLOCKBUSTER! players explaining the plots of their films soon.

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AwesomeCon 2019

I Ran Alter Arms at AwesomeCon this past weekend and had players had some good positive feedback to round out the rules.

I'm currently at the stage where I'm finalizing the rule-set for blind playtests and hope to send them out to people who have signed up sometime in the early Summer.

Thank you for your patience!

Summer 2018 Update

After thorough testing, the Alter Arms system is almost complete. The next step is going to be to get blind feedback from playtesters interested in using the playtest rules to make their own characters and run their own adventures. This means sending out copies of the rules for players to review. I have been gathering emails from interested players, but if anyone would like to take part in this playtest, feel free to contact me by commenting on this post, or notifying me via @AlterArms on Twitter.

In addition, I am going to look into running games on Roll20, and will update on that in time.


KatsuCon 2019

I had a great time at KatsuCon this past Saturday in their tabletop room where I was able to run multiple demos of Alter Arms for eager players!


"I never thought that being an edgy super hero (WHO COULD TRANSFORM!) would be so cool! This was an amazing experience." -JD (@rise_medica on Instagram: https://t.co/XGNd6slH15).
Thanks to all of the players from @Katsucon this weekend! #KatsuCon#tokusatsu#ttrpgpic.twitter.com/2iN8tsqXB1
— Alter Arms (@AlterArms) February 18, 2019
I had one return player who played a demo last year, who also expressed enjoyment at how the game is turning out.

One takeaway I found was that the Defender archetype needed to be tempered to make it so that it didn't make it too easy for players to earn experience compared to the others.

Archetypes are classes that characters have that represent their role on the team, kind of like how sentai teams have "the supportive one," or "the tough one." These classes give players special m…