Skip to main content

Posts

Showing posts with the label Trappings

September 2018 Update

I'm currently working to finalize the rules for peer review from volunteers, and hope to get this done within the next month. My next major playtest is going to be at Metatopia in Morristown, NJ, 11/1-11/4, where I'll be showing off the updated version to fellow game designers. What's Changed? Mechanics-wise, a major change that has occured with the game is in regards to the Gimmicks (formally Trappings. This was changed to be more thematically appropriate as tokusatsu characters usually have gimmicks that act as their powers and forms). Before, they were used as a simple framing device for the action a character can take, bestowing a small numerical bonus to skill checks, but they've changed to become a much more versatile aspect of character expression. Now, Gimmicks are the "theming" of a character; like if they have fire powers, are psychic, have tentacles, or super-speed; they determine what unique actions a character can take. They are expr...

Big Fredrick Gaming Convention Feedback

My playtesters during BFG Con. I was able to get in one playtest at the Big Frederick Gaming Convention this past weekend with some lovely volunteers and wanted to go over the session and feedback I received. I had two players - a father and son - who had prior experience in role playing games and were familiar with the tokusatsu genre who took part in a two-hour playtest session. This gave me the opportunity to take things a bit slower for each player, and gain more focused feedback. WHAT'S NEW? For this playtest, I incorporated new features including unique benefits for Finishers, the consequences for Crashing, and what I'm calling Trappings that are tied to different forms. FINISHERS As before, Finishers are all-or-nothing attacks where players can max-out their Drama so that they at the brink of Crashing, but gain access to the next-highest dice-type (a characters in form 1 who normally uses a d6 would have access to a d8). For this session, I tied spec...