Hi folks, quick updates on the status of my games. I was able to show off Skrap Packs at Break My Game recently and was able to figure out some aspects I wasn’t sure how to codify. The rules are written, and now I’m trying to cut them down from 17 pages to something more manageable. I’m looking to post the game on sale online sometime before the end of the year. For Alter Arms , I’m tweaking some special abilities still but otherwise on track. I want to get the setting stuff fleshed out more. Regarding upcoming public games: I’m running at AwesomecCon in Washington, DC at as part of Games on Demand June 16 - 18. I hope to see you there!
I had a great set of demos at KatsuCon this past weekend with some awesome players! Highlights include the Alter Arms player who played a hero with a Stage Magician gimmick, allowing them to tie up opponents with escapology chains and use balloons to gather intel. There was also the Skrap Packs player who combined their metal gauntlet with a potato peeler to make a clawed glove they named “Can I Borrow a Peeling.” Players are liking the assets mechanic, since it allows them to better collaborate on actions. I need to consider how to scale difficulty as a result. There were some instances where players weren’t able to make an impact on the opponents—at least not as much as they would like—without using assets. Assets are a mechanic where characters change the battlefield in some way (causing debris to rain down from a building that was struck, a smoke bomb thrown into the field to provide cover, or cars knocked over to provide cover). During combat, instead of interacting with other