Skip to main content

Skrap Packs Release!

  

Skrap Packs Cover
Skrap Packs cover

After a few years of development, my other games 
Skrap Packs is now available for purchase as a print and play! 

Thank you all for your support over the years, from playing the game at conventions or inquiring when the game will be available.

This release features artwork on all cards, along with diagrams for how they, the character sheets and the general play area can be understood.

Cards are laid out for print on a 8.5 in x 11 in. sheet of paper, in a 3 x 3 grid to print 9 per sheet. I also included a similar grid for card backs that can be used if you wish to include them.

Get the Game Here

In addition to this print & play, I am working to get a Tabletop Simulator version up and running, and both more mundane cards, and a sci-fi-themed set of artifact cards available as well this year.

Depending on how well this digital release does, I'd like to look into a physical release in the future similar to something like the box for Fiasco.

If you happen to purchase a copy, feel free to let me know what you think. Any feedback will help in improving the current rules and releasing a better product.

Thanks again!

Comments

Popular posts from this blog

Metatopia 2018

During the first week of November, I was lucky enough to attend Metatopia , a gathering of tabletop gaming professionals from around the country and beyond, who come together to talk about the industry and gather feedback on their games. I want to give a brief overview of how my games were received, and what I thought of the games I played. MY GAMES Alter Arms is a tabletop roleplaying game (RPG) that I am designing themed around Japanese super heroes . Players are able to take on different forms with a variety of powers in order to solve problems and defeat enemies. It got the most exposure at the convention, with one hi-test (where only other developers played with the intention of dissecting mechanics) and one lo-test (where casual players and other developers can try out games). Both went well, with the hi-test giving me feedback on how mechanics can be abused and some of the character Powers need clarification in their rules.  One mechanic that was noticed to have a l

Awesome Con 2018 Playtest Feedback

(Photo by Duffy Austin) This past Saturday I was lucky enough to run some playtests at Awesome Con in Washington, D.C. in the dedicated tabletop room, and wanted to go over how the playtests went and the feedback I received. There were two playtests in the afternoon, each with two players. The first participants were a young man and an older gentleman, and the second group was an adult man and woman. everyone had prior experience with RPGs and were familiar with tokusatsu on a basic level. I recruited them by walking up to them as they were looking around and asking if they were interested in testing out my game. Each session took about two hours. WHAT'S NEW? Not much difference between this playtest and the last at the  Big Frederick Gaming Convention , other than adding more detailed explanations of the rules associated with Powers. WHAT HAPPENED? Saw-Tooth, one of the pregenerated player characters for this playtest. They're a werebeaver (Art by Duffy Au

Big Fredrick Gaming Convention Feedback

My playtesters during BFG Con. I was able to get in one playtest at the Big Frederick Gaming Convention this past weekend with some lovely volunteers and wanted to go over the session and feedback I received. I had two players - a father and son - who had prior experience in role playing games and were familiar with the tokusatsu genre who took part in a two-hour playtest session. This gave me the opportunity to take things a bit slower for each player, and gain more focused feedback. WHAT'S NEW? For this playtest, I incorporated new features including unique benefits for Finishers, the consequences for Crashing, and what I'm calling Trappings that are tied to different forms. FINISHERS As before, Finishers are all-or-nothing attacks where players can max-out their Drama so that they at the brink of Crashing, but gain access to the next-highest dice-type (a characters in form 1 who normally uses a d6 would have access to a d8). For this session, I tied spec