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Showing posts with the label Archetypes

KatsuCon 2019

Two players from a demo of Alter Arms at KatsuCon I had a great time at KatsuCon this past Saturday in their tabletop room where I was able to run multiple demos of Alter Arms for eager players! "I never thought that being an edgy super hero (WHO COULD TRANSFORM!) would be so cool! This was an amazing experience." -JD (@rise_medica on Instagram: https://t.co/XGNd6slH15 ). Thanks to all of the players from @Katsucon this weekend! #KatsuCon #tokusatsu #ttrpg pic.twitter.com/2iN8tsqXB1 — Alter Arms (@AlterArms) February 18, 2019 I had one return player who played a demo last year, who also expressed enjoyment at how the game is turning out. One takeaway I found was that the Defender archetype needed to be tempered to make it so that it didn't make it too easy for players to earn experience compared to the others. Archetypes are classes that characters have that represent their role on the team, kind of like how sentai teams have "the support...

Labyrinth Break My Game

Me running Alter Arms for playtesters during Break My game at Labyrinth Games & Puzzles. (Photo Courtesy of Labyrinth) This past weekend I visited Labyrinth Games & Puzzles in Washington, D.C. for a couple of playtests as a part of Break My Game , an organization that sets up public playtests for tabletop game developers. I had two playtests with three people each. The first had two adult males and one teenage male while the second had two adult males and one adult female. Each session took about two hours for the players to complete the scenarios. WHAT’S NEW? UPDATED CHARACTER SHEETS For this session, I updated the character sheets to match the suggestions proposed during my last playtest at JohnCon. I moved the Arms Name labelS to the top of the sheet in order to hopefully make clear that each column at the top of the sheet represents details about a character when they're in that Form(A). UPDATED ARCHETYPES Between JohnCon and this playtest, I was a...

JohnCon 2018 Playtest Feedback

The first playtest group from JohnCon. (Photo by Duffy Austin) This past weekend I visited JohnCon , the annual gaming convention held at Johns Hopkins University in Baltimore, Md. hosted by the university's science fiction and fantasy club. Alongside the other developers there as a part of Break My Game , I was able to get one full playtest in along with two partial playtests and feedback from a number of helpful individuals. The first group was made up of two college students and a board game designer with Break My Game. that session lasted about two hours. The other sessions had two high school students each, but unfortunately had to cut our sessions short. WHAT'S NEW? EXPERIENCE FOR ARCHETYPES Experience can now be gained from lowering allies' Drama. The intent here is to encourage players to use their archetypes to keep other players from Crashing. Originally, lowering Drama was the only way to Advance characters. I included the experience system - reward...

Awesome Con 2018 Playtest Feedback

(Photo by Duffy Austin) This past Saturday I was lucky enough to run some playtests at Awesome Con in Washington, D.C. in the dedicated tabletop room, and wanted to go over how the playtests went and the feedback I received. There were two playtests in the afternoon, each with two players. The first participants were a young man and an older gentleman, and the second group was an adult man and woman. everyone had prior experience with RPGs and were familiar with tokusatsu on a basic level. I recruited them by walking up to them as they were looking around and asking if they were interested in testing out my game. Each session took about two hours. WHAT'S NEW? Not much difference between this playtest and the last at the  Big Frederick Gaming Convention , other than adding more detailed explanations of the rules associated with Powers. WHAT HAPPENED? Saw-Tooth, one of the pregenerated player characters for this playtest. They're a werebeaver (Art by Duffy Au...